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StylesStyle / Visual Language

Liquid Glass

液态玻璃

Aliases:液态玻璃苹果新玻璃厚玻璃折射玻璃透镜效果Liquid Glassrefractive glass UI

What is it

Thick refractive glass layers, specular highlights and liquid morphing as a functional overlay look. The glass is a thick lens — it bends content beneath and reflects the room, with edge lensing distortion. Volume and fluidity of the material are the point.

Design spec

Typography

System sans, slightly lighter weight on glass

Color

Hue inherited from the content beneath, speculars near-white

Border

1px translucent white rims suggesting refraction edges

Shadow

Top inset specular plus a wide soft outer shadow

Spacing

20px+ radii or pills, controls on a separate floating layer

Motion

250–400ms ease-out refraction shifts and specular slide; honour prefers-reduced-motion

States

Hover slides the specular along the rim and scales slightly; focus shows a visible white ring; active lowers refraction; disabled loses opacity and speculars; error tints refraction red, fading colour only

Style in action

See the full page, then try the interactive scene

Full-page preview

⌄ lumen.glass⋮
LumenExplore refraction

Let the interface
become thick glass

Refract content, reflect the surroundings and let edges flow.

Explore refraction →
✦

Deep refraction

Lens-like depth

✦

Specular highlights

A bright rim of light

✦

Flowing edges

Lensing distortion

REFRACT. REFLECT. MORPH.

Interactive scene

Loading demo…

✓ When to use

  • Navigation, toolbars and overlays that must share the system material language
  • Over colorful photos or rich content worth refracting
  • When you want the volume of a thick glass slab, not a thin veil

✕ When not to use

  • Long-form reading where refraction and highlights keep interrupting
  • Performance-sensitive or older devices — live refraction is expensive
  • Light frosted layering only — glassmorphism is cheaper and clearer

Variants

Sheet lens

片状透镜

Large thick slabs with obvious edge lensing

Button capsule

胶囊按钮

Small capsule controls with concentrated speculars

Full panel

全幅面板

Sidebar- or toolbar-scale glass that absorbs ambient color

Implementation

backdrop-filter: blur() saturate()box-shadow: inset 高光 + 外投影border: 1px solid rgba(255,255,255,0.5)background: rgba(255,255,255,0.12)border-radius: 999px

Thickness comes from three layers: low-opacity fill + backdrop-filter blur(20px) saturate(180%) + an inset top specular and a darker inset bottom edge. Edge lensing is approximated with a thicker translucent white rim plus a faint tint of the magnified backdrop. True refraction needs SVG filters or canvas; on the web, speculars and saturation sell it. Glass must float over colorful content. Dark mode darkens the fill and keeps the speculars.

Agent prompts

Four prompt layers run from “what it is” all the way to a ready-to-run task. On the Agent task layer you can stack a visual style and extra requirements, then copy it to your coding agent in one click.

Implement Liquid Glass visual style in the current project.

Inspect existing overlay and navigation components first; confirm colorful content beneath to refract.
Requirements:
- Thick glass: low-opacity fill + backdrop blur/saturate + top specular + bottom edge
- Translucent white rims to suggest lensing — not a thin blur veil
- Controls float on their own functional layer; glass never fully hides the content
- @supports fallback to a more opaque fill; speculars kept in dark mode
- Text contrast verified against the refracted result
- No new dependencies
Run existing project checks when done and list the modified files.

Additional requirements:
- Dark mode support
- Respect prefers-reduced-motion
- No new dependencies
- Run existing checks and list modified files

Hand to your coding agent — stack a style and extra requirements on top

Related concepts

Glassmorphism玻璃拟态

A visual language that expresses floating layers as frosted glass: a blurred backdrop (backdrop-filter), a low-opacity fill and a thin white rim of light. Panels literally reveal the vivid background beneath them, so the style is about depth — it only works over rich, colorful content worth revealing.

StylesSimilar
Skeuomorphism拟物化

A visual language that borrows real-world materials and physical forms for digital controls: leather stitching, wood grain, brushed metal, glass gloss. Buttons look pressable, switches look like levers — highlights, shadows and bevels make "what it looks like" teach "how it works".

StylesSimilar
Aurora Gradient极光渐变

An atmosphere built from large flowing gradient blooms: teal, violet and blue blurred blobs drift and merge across the background while the foreground stays minimal. Color is the protagonist — soft, cross-hue, aurora-like transitions that give the interface breath and warmth.

StylesUsed with
Navbar顶部导航栏

A horizontal navigation bar pinned to the top of the page: brand on the left, primary links in the middle, search, actions and avatar on the right. It is the front door of a site — the 3–7 most important destinations compressed into one strip, folding into a hamburger menu on mobile. Usually kept visible with position: sticky.

ComponentsAffects
Modal模态框

A dialog rendered above the page with a translucent backdrop that interrupts the current flow and demands a task or decision first. The backdrop blocks interaction with the underlying page and focus is temporarily trapped inside — the most disruptive of the overlay containers.

ComponentsAffects
Button按钮

A clickable block that triggers one clear action — the most basic interactive element of any interface. Fill, outline and ghost styles rank primary against secondary actions; presses give instant sink-in feedback, and a busy state disables further clicks to prevent double submission.

ComponentsAffects

Not to be confused with

Glassmorphism玻璃拟态

Glassmorphism is thin frosted blur (a veil of blur); liquid-glass is a thick refractive lens with edge distortion and speculars.

Sources

Markdown for agents · JSON