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StylesStyle / Visual Language

Neumorphism

新拟态

Aliases:软浮雕风格凹凸按钮柔和双阴影soft UI

What is it

A soft relief style that uses paired light and dark shadows on similarly colored surfaces. Controls appear pressed into or raised from a shared material. It works best with a small number of elements. Shadows alone cannot communicate interactivity, selection or disabled states; retain labels, visible focus and sufficient contrast.

Design spec

Typography

Clear sans-serif type; avoid overly light weights.

Color

Light blue-grey surfaces, dark text and blue accents.

Border

Medium to large radii with a visible focus outline.

Shadow

Paired outer shadows for elevation; inset shadows for pressing.

Spacing

Space controls so shadows do not collide.

Motion

150–200ms raised-to-inset shadow transitions

States

Hover deepens and raises the shadow; focus must keep a visible 2px outline; active switches to an inset press; disabled lowers contrast; error uses a red inset shadow

Style in action

See the full page, then try the interactive scene

Full-page preview

MellowGet started

Make focus
a daily ritual.

Simple tools. A quieter experience.
More time for the things that matter.

Explore Mellow →

A lovely day ahead.
Take a little breath.

10:24Stay focused
◴Focus
▣Tasks
▥Stats
⚙Settings
「 Less noise, more possibility 」01 / 03  ‹  ›

Interactive scene

Loading demo…

✓ When to use

  • Music controls, lightweight utilities and product demonstrations.
  • Sparse interfaces that benefit from a soft material feel.

✕ When not to use

  • Dense tables and complex interfaces requiring strong boundaries.
  • Never make shadow direction the only state signal.

Variants

Raised

凸起表面

Paired outer shadows suggest raised controls.

Inset

凹陷表面

Inset shadows suggest pressed controls or tracks.

Implementation

box-shadowinsetborder-radius:focus-visible

Derive shadows from the shared surface; use positive and negative offsets for raised controls and inset for pressed states. Reinforce focus and selection with labels or icons. Avoid large animated shadows and support reduced motion.

Agent prompts

Four prompt layers run from “what it is” all the way to a ready-to-run task. On the Agent task layer you can stack a visual style and extra requirements, then copy it to your coding agent in one click.

Inspect existing layouts, typography and theme tokens, then build an interactive Neumorphism brand scene.
Clear sans-serif type; avoid overly light weights. Light blue-grey surfaces, dark text and blue accents. Medium to large radii with a visible focus outline. Paired outer shadows for elevation; inset shadows for pressing. Space controls so shadows do not collide.
Derive shadows from the shared surface; use positive and negative offsets for raised controls and inset for pressed states. Reinforce focus and selection with labels or icons. Avoid large animated shadows and support reduced motion.
Make controls give clear feedback, support narrow screens, focus and reduced motion, and add no dependencies. Run checks and list modified files.

Additional requirements:
- Dark mode support
- Respect prefers-reduced-motion
- No new dependencies
- Run existing checks and list modified files

Hand to your coding agent — stack a style and extra requirements on top

Related concepts

Skeuomorphism拟物化

A visual language that borrows real-world materials and physical forms for digital controls: leather stitching, wood grain, brushed metal, glass gloss. Buttons look pressable, switches look like levers — highlights, shadows and bevels make "what it looks like" teach "how it works".

StylesSimilar
Claymorphism黏土风

A visual language that molds controls from soft clay: generous radii on pastel grounds, with a double shadow — an inner concave plus an outer inflated drop — so elements feel like air-puffed clay: round, plump, squishable. A tactile middle ground between neumorphism and 3D cartoon.

StylesSimilar
Minimalism极简主义

A visual language built on "less is more": generous whitespace, a restrained monochrome palette and very few type scales let the content speak. All decoration is stripped away; hierarchy is created purely by space, weight and rhythm. Quiet, restrained, content-first.

StylesSimilar
Button按钮

A clickable block that triggers one clear action — the most basic interactive element of any interface. Fill, outline and ghost styles rank primary against secondary actions; presses give instant sink-in feedback, and a busy state disables further clicks to prevent double submission.

ComponentsAffects

Sources

Markdown for agents · JSON